This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== All Thumbs (Minor) ====== ===== All Thumbs (Minor) ===== Due to upbringing, lack of exposure, or pure bad luck, some individuals are “all thumbs” when it comes to mechanical or technological devices. All Thumbs inflicts a −2 penalty when using mechanical or electrical devices. If he rolls a Critical Failure while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it can be fixed with a Repair roll and 1d6 hours. {{tag>Luck_Hindrance Technology_Hindrance Minor_Hindrance Default_Hindrance}}