====== Trap Sense ====== ===== Trap Sense ===== **//Requirements://** Rank: Seasoned, Repair d6+ Many adventurers become adept at spotting and defeating all but the most clever snares and traps. They get a [[Notice]] roll anytime a detectable trap is about to be sprung within 5” (10 yards). They must have line of sight to the trap and can’t be [[Shaken]] or [[Stunned]]. This works generally like [[Danger Sense]] but applies only to mechanical and magical traps (see [[Traps]] on page 71). If the trap is detected and may be Evaded, the rogue and anyone she warns ignores 2 points of [[Evasion]] penalties to do so. If the trap can’t normally be Evaded, anyone warned may Evade at the usual −2 penalty. **Disarming Traps:** A character with Trap Sense ignores up 2 points of [[Thievery]] penalties when attempting to disarm traps. {{tag>Professional_Edge Fantasy_Edge}}