====== Scout ====== ===== Scout ===== **//Requirements://** Rank: Seasoned, Survival d6+ Scouts are masters of navigating the mystic lands of their fantastic worlds. When the Game Master draws a face card while the party is traveling (see the [[Encounter Rules]] under [[Travel]] in Savage Worlds) the Scout may make a [[Notice]] roll at −2 to detect the hazard, creature, or event first. Scouts are always considered alert for [[Notice]] rolls versus [[Stealth]] and add +2 to [[Common Knowledge]] rolls to recall information about towns, outposts, landmarks, or lairs along a particular route they may have traveled before (player and GM’s call). {{tag>Professional_Edge Default_Edge}}