This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Ranger ====== ===== Ranger ===== **//Requirements://** Rank: Novice, Athletics, Fighting, or Shooting d6+, Survival d6+ For those who relish the thrill of the hunt, there are only predators and prey. From scouts, to trackers, or bounty hunters, all rangers share the predator’s perspective. They value skill with weapons. They excel at stalking even the most elusive game. They train relentlessly to defeat a wide range of quarries. Knowledgeable, patient, and skilled hunters, rangers pursue man, beast, and monster alike. While some track dangerous creatures to protect the frontier, others pursue more cunning game—even fugitives—into and through the dangerous wilds. **ARMOR RESTRICTION (Medium):** Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agilitybased skill rolls when wearing heavy armor or using a heavy shield. **FAVORED ENEMY:** Rangers study their foes, learning their ways, how to find them, and how to defeat them. Choose a type of enemy from the list on page 244. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being. **FAVORED TERRAIN:** Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/ Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain. (This has no effect on the number of cards a Ranger can use, so a Level Headed character can still choose which card to use, while a Hesitant character must still take the worst card.) **WILDERNESS STRIDE:** Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground (see page 124). {{tag>Class_Edge}}