====== Mystic Powers ====== ===== Mystic Powers ===== **//Requirements://** Seasoned, other Requirements are listed in the specific packages below. In worlds where magic is relatively common, disciplined adventurers may learn a few simple powers to help them in their quests. Choose one of the packages below. The character has 10 dedicated Power Points that recharge normally. As a limited free action, the hero automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. She may use applicable Power Modifiers if desired (at the usual cost). Mystic Powers doesn’t grant access to Edges that require an Arcane Background, but she may take the Power Points or Soul Drain Edge. If the hero also has an Arcane Background, none of its Edges or abilities can be used with Mystic Powers and viceversa. Abilities noted as “Self Only” do not get any additional benefit from that Limitation. **BARBARIAN (Strength d8+):** Boost Trait (Fighting, Strength, Spirit, or Vigor only), smite, and speed. All have the Self Limitation. **FIGHTER (Fighting d8+): **Boost Trait (Fighting, Shooting, Strength, and Vigor only), protection, and smite. All have the Self Limitation. **MONK (Athletics d8+):** Boost Trait (Agility, Athletics, Fighting, and Spirit only), deflection, smite and speed/slow (speed only). All have the Self Limitation. **PALADIN (Spirit d8+):** Boost Trait (Fighting and Spirit only), healing, protection, sanctuary and smite. All but healing have the Self Limitation. **RANGER (Survival d8+):** Beast friend, boost Trait (Athletics, Shooting, and Survival only), entangle, warrior's gift and farsight. All but entangle and beast friend have the Self Limitation. **ROGUE (Thievery d8+):** Boost Trait (Athletics, Stealth, and Thievery only), darksight, lock/unlock, sound/silence and wall walker. All have the Self Limitation. {{tag>Power_Edge}}