This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Berserk ====== ===== Berserk ===== **//Requirements://** Rank: Novice, Vigor d6+ Berserkers become wild and nearly uncontrollable when the “red rage” takes them, but they are deadly killing machines as well! Immediately after suffering a [[Wound]] or a [[Shaken]] result (from physical damage only), your hero must make a [[Smarts]] roll or go Berserk. She can voluntarily fail this check or use a limited free action to activate it if she likes. Going Berserk has the following effects: * **FURY:** The character’s [[Strength]] increases a die type and every melee attack must be a [[Wild Attack]] (see page 109). She cannot use any skills that require wit or concentration (GM’s call). She may scream out threats and use [[Intimidation]], for example. * **ENRAGED:** Adrenaline and rage fuel the berserker’s muscles, adding +2 to [[Toughness]]. She ignores one level of [[Wound]] penalties and all Fatigue penalties (this stacks with any other abilities that reduce these penalties). * **RECKLESS ABANDON:** Anytime a berserker rolls a Critical Failure on a [[Fighting]] check, she hits a random target within range of her attack (not the intended target), friend or foe. If there are no applicable targets, the blow simply misses, smashes nearby objects, etc. After five consecutive rounds of berserk fury, the hero takes a level of [[Fatigue]]. At ten rounds, she takes another level of Fatigue and the rage ends. She may also choose to end her rage at any time by making a [[Smarts]] −2 roll (as a free action; possibly avoiding Fatigue if she manages to end her rage before it’s incurred!). Start the count anew if she goes berserk again, even in the same battle. {{tag>Background_Edge Default_Edge}}