| Name | Rank | Summary | 
	
	
		| Alertness | Novice | +2 to Notice Rolls | 
	
		| Ambidextrous | Novice | Ignore -2 penalty when making Trait rolls with off-hand. | 
	
		| Arcane Background | Novice | Allows access to Arcane Backgrounds | 
	
		| Arcane Resistance | Novice | Arcane skills targeting the hero suffer a -2 penalty (even if cast by allies!) and magical damage is reduced by 2 as well. | 
	
		| ↪ Improved Arcane Resistance | Novice | As Arcane Resistance, but penalty is increased to -4 and magical damage is reduced by 4. | 
	
		| Aristocrat | Novice | +2 to Common Knowledge and networking with the upper class. | 
	
		| Attractive | Novice | +1 to Performance and Persuasion rolls. | 
	
		| ↪ Very Attractive | Novice | +2 to Performance and Persuasion rolls. | 
	
		| Berserk | Novice | After being Shaken or Wounded, melee attacks must be Wild Attacks, +1 die type to Strength, +2 to Toughness, ignore one level of Wound penalties, Critical Failure on Fighting roll hits random target. Take Fatigue after every five consecutive rounds, may choose to end rage with Smarts roll -2. | 
	
		| ↪ Greater Berserk | Heroic | The hero's Strength increases two die types when raging and ignore an additional wound penalty | 
	
		| Brave | Novice | +2 to Fear checks and -2 to rolls on the Fear Table. | 
	
		| Brawny | Novice | Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumberance and Minimum Strength to use weapons, armor, or equipment. | 
	
		| Brute | Novice | LInk Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range. | 
	
		| Charismatic | Novice | Free reroll when using Persuasion. | 
	
		| Chosen | Novice | When the Chosen spends Conviction, it lasts until the end of the encounter without having to maintain it with Bennies. The Chosen also has the Enemy (Major) Hindrance and a “mark” that helps them find her. | 
	
		| Elan | Novice | +2 when spending a Benny to reroll a Trait roll. | 
	
		| Fame | Novice | +1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance. | 
	
		| ↪ Famous | Seasoned | +2 Persuasion when recognized, 5x or more usual fee for Performance. | 
	
		| Fast Healer | Novice | +2 Vigor when rolling for natural healing; check every 3 days. | 
	
		| Favored Enemy | Novice | -2 Persuasion, free reroll when failing to track (Survival) or attack against a particular type of foe. | 
	
		| Favored Terrain | Novice | Character draws an additional Action Card in the chosen terrain. | 
	
		| Fleet-Footed | Novice | Pace +2, increase running die one step. | 
	
		| Heirloom | Novice | Character gains a magic item worth up to 10,000 gp | 
	
		| Linguist | Novice | Character knows a number of languages equal to half her Smarts die. | 
	
		| Luck | Novice | +1 Benny at the start of each session. | 
	
		| ↪ Great Luck | Novice | +2 Bennies at the start of each session. | 
	
		| Lucky Help | Novice | Spend a Benny to allow an ally to reroll a Trait roll with a +2 bonus. | 
	
		| Nimble Striker | Novice | No penalty when running and taking a single action. | 
	
		| Pyromaniac | Novice | Deal increased damage with natural fire. | 
	
		| Quick | Novice | The hero may discard and redraw Action Cards of 5 or lower. | 
	
		| Rich | Novice | Cahracter starts with three times the starting funds and a $150K annual salary. | 
	
		| ↪ Filthy Rich | Novice | Five times starting funds and $500K average salary. | 
	
		| Wilderness Stride | Novice | Ignore movement penalties for Difficult Ground. |