You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Disarm ====== A character can try to make an opponent drop a weapon (or other object) or attempt to damage it, by making a melee or ranged attack. The attacker must first hit the object or the opponent’s limb or hand (see [[Called Shots]]). If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or [[Aces]], see [[Breaking Things]]). The defender must make a Strength roll equal to the damage or drop the item. If the attack is against the wielder and Shakes or Wounds him, the defender must make a Strength roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand.SavePreviewCancel Edit summary