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savage:disarm [2024/04/17 16:05] – created lwelyk | savage:disarm [2024/04/24 00:12] (current) – lwelyk | ||
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If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or [[Aces]], see [[Breaking Things]]). The defender must make a Strength roll equal to the damage or drop the item. If the attack is against the wielder and Shakes or Wounds him, the defender must make a Strength roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand. | If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or [[Aces]], see [[Breaking Things]]). The defender must make a Strength roll equal to the damage or drop the item. If the attack is against the wielder and Shakes or Wounds him, the defender must make a Strength roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand. | ||
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+ | {{tag> actions}} |