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savage:disarm [2024/04/17 16:05] – created lwelyksavage:disarm [2024/04/24 00:12] (current) lwelyk
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 If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or [[Aces]], see [[Breaking Things]]). The defender must make a Strength roll equal to the damage or drop the item. If the attack is against the wielder and Shakes or Wounds him, the defender must make a Strength roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand. If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or [[Aces]], see [[Breaking Things]]). The defender must make a Strength roll equal to the damage or drop the item. If the attack is against the wielder and Shakes or Wounds him, the defender must make a Strength roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand.
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 +{{tag> actions}}