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| savage:creative_combat [2024/04/25 01:48] – created lwelyk | savage:creative_combat [2024/04/25 01:49] (current) – lwelyk | ||
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| + | ====== Creative Combat ====== | ||
| + | Tests make a game even more exciting and memorable. Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. A successful [[Test]] works as usual, but if a [[Wild Card]] character succeeds with a raise while in combat, her foe is not automatically [[Shaken]]—she rolls on the Creative Combat table instead: | ||
| + | ^2d6^Result^ | ||
| + | |2|**Second Wind:** The foe’s reaction gives your hero hope or allows her to catch her breath. She may remove a level of Fatigue or a Wound (her choice). If she doesn’t have Fatigue or Wounds, the enemy is Shaken instead.| | ||
| + | |3|**Inspiration: | ||
| + | |4–5|**Double Whammy:** The target is both Distracted and Vulnerable. 6–8 Shaken: The foe is Shaken. | | ||
| + | |9–10|**Setback: | ||
| + | |11|**Insight: | ||
| + | |12|**Seize the Moment:** After the hero resolves this turn, she immediately gets an entire additional turn. This includes movement as well! She may use the turn to go on Hold if she wishes| | ||
| + | |||
| + | {{tag> setting_rule}} | ||