====== Cover & Obstacles ====== ===== Cover ===== Melee and ranged attacks suffer a penalty when attempting to hit a target behind Cover, per the table below: ^Penalty^Cover^ |-2|**Light Cover:** A quarter of the target is obscured.| |-4|**Medium Cover:** Half the target is obscured, or target is prone.| |-6|**Heavy Cover:** Three-quarters of the target is obscured.| |-8|**Near Total Cover:** The target is barely visible| Obstacles Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor. If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials. ===== Obstacles ===== Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor. If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials. ^Bonus^Obstacle^ |+2|Heavy glass, thick leather, drywall, wooden shield, aluminum car door| |+4| Sheet metal, steel car door| |+6|Oak Door, Cinder Block Wall| |+8|Brick Wall| |+10|Stone Wall, Bulletproof glass, a tree|