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savage:combat [2024/04/22 17:04] lwelyksavage:combat [2024/04/22 17:06] (current) lwelyk
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 If the damage roll is less than the target's [[Toughness]] the victim is beaten up a bit, but there is no game effect. If the damage is equal to or greater than the target's Toughness, they become [[#Shaken]]. Each raise on the damage roll also inflicts a [[Wound]]. If the target is already Shaken, they do not become Shaken a second time, they instead take a Wound. If the damage roll is less than the target's [[Toughness]] the victim is beaten up a bit, but there is no game effect. If the damage is equal to or greater than the target's Toughness, they become [[#Shaken]]. Each raise on the damage roll also inflicts a [[Wound]]. If the target is already Shaken, they do not become Shaken a second time, they instead take a Wound.
  
-{{page>damage_effects}}+==== Damage Effects ==== 
 + 
 +{{page>damage_effects&noheader}}