Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
savage:area_effects [2024/04/23 23:55] – created lwelyk | savage:area_effects [2024/04/24 00:05] (current) – lwelyk | ||
---|---|---|---|
Line 22: | Line 22: | ||
Attacks Solid obstacles like trees or brick walls protect against area effect attacks if they’re between the origin of the blast and the GM reasonably thinks they’d apply. Reduce the damage by the amount listed on the Cover Bonus table under Cover & Obstacles, page 93. | Attacks Solid obstacles like trees or brick walls protect against area effect attacks if they’re between the origin of the blast and the GM reasonably thinks they’d apply. Reduce the damage by the amount listed on the Cover Bonus table under Cover & Obstacles, page 93. | ||
- | Templates Without Miniatures Use the measurements below when you need to figure out how many enemies a template might affect. The GM can also use the Targets Affected column to determine how many enemies are hit in narrative situations, modifying the results if the targets are more spread out (highly trained agents) or bunched up (a horde of zombies). | + | ===== Templates Without Miniatures |
+ | |||
+ | Use the measurements below when you need to figure out how many enemies a template might affect. | ||
+ | |||
+ | The GM can also use the Targets Affected column to determine how many enemies are hit in narrative situations, modifying the results if the targets are more spread out (highly trained agents) or bunched up (a horde of zombies). | ||
+ | |||
+ | ^ Template | ||
+ | ^ ::: ^ Inches | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | ::: | 1-wide |