Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
savage:arcane_backgrounds:start [2024/04/10 21:08] – lwelyk | savage:arcane_backgrounds:start [2024/04/23 14:46] (current) – lwelyk | ||
---|---|---|---|
Line 3: | Line 3: | ||
===== SWADE Core Arcane Backgrounds ===== | ===== SWADE Core Arcane Backgrounds ===== | ||
- | These are very broad and provide general guidelines and customizability. | + | These are very broad and provide general guidelines and customizability. Meant for use in any setting you may play in in Savage Worlds. |
^Name^Skill^Starting Powers^Power Points^Summary^ | ^Name^Skill^Starting Powers^Power Points^Summary^ | ||
Line 13: | Line 13: | ||
===== Fantasy Arcane Backgrounds ===== | ===== Fantasy Arcane Backgrounds ===== | ||
- | These are based on common Fantasy RPG Magical Archetypes and have more bonuses and hindrances built in to them to help give them their flavor, see their individual pages for more details. | + | These are based on common Fantasy RPG Magical Archetypes and have more bonuses and hindrances built in to them to help give them their flavor, see their individual pages for more details. Classic Fantasy archetypes such as wizards not wearing armor, etc are built in. In the end though, these are all built using one of the backgrounds above then building in hindrances and edges to give them more flavor. |
+ | |||
+ | You can use this as inspiration if you decide your [[savage/ | ||
To take any of these, you must have a d6 in the Arcane Skill' | To take any of these, you must have a d6 in the Arcane Skill' | ||
- | ^Name^Skill^Category^Starting Powers^Power Points^Description^ | + | ^Name^Category^Skill^Starting Powers^Power Points^Description^ |
+ | |[[Alchemist]]|Alchemy|Alchemy (Smarts)|3|15|Create potions, oils, elixirs, and grenades to use powers.| | ||
+ | |[[Bard]]|Magic|Performance (Spirit)|3|10|Your magic flows through your performances.| | ||
+ | |[[Cleric]]|Miracles|Faith (Spirit)|5|10|Draw your power from the divine.| | ||
+ | |[[Diabolist]]|Magic|Spellcasting (Smarts)|5|10|Conjure evil spirits to do your bidding.| | ||
+ | |[[Druid]]|Miracles|Faith (Spirit)|5|10|Call upon the power of nature itself.| | ||
+ | |[[Elementalist]]|Magic|Spellcasting (Smarts)|5|10|Channel the elemental planes.| | ||
+ | |[[Illusionist]]|Magic|Spellcasting (Smarts)|5|10|Limited powers, but a master of the illusion spell.| | ||
+ | |[[Necromancer]]|Magic|Spellcasting (Smarts)|5|10|Specialize in blurring the line between living and dead.| | ||
+ | |[[Shaman]]|Miracles|Faith (Spirit)|5|10|A spiritual leader to those living far from civilization.| | ||
|[[Sorcerer]]|Spellcasting (Spirit)|Magic|2|15|Innate powers from bloodline or circumstance with unique features provided by your power source.| | |[[Sorcerer]]|Spellcasting (Spirit)|Magic|2|15|Innate powers from bloodline or circumstance with unique features provided by your power source.| | ||
+ | |[[Summoner]]|Magic|Spellcasting (Smarts)|5|15|Specialize in summoning creatures to do your bidding.| | ||
+ | |[[Tinkerer]]|Weird Science|Repair (Smarts)|2|15|Create mechanical devices to use powers| | ||
+ | |[[Warlock]]|Magic|Channeling (Smarts or Spirit)|3|15|Whether through a deal or by theft, channel the power of a greater being.| | ||
+ | |[[Witch]]|Magic|Spellcasting (Smarts)|3|10|A magical dabbler, gaining powers from different sources.| | ||
|[[Wizard]]|Spellcasting (Smarts)|Magic|6|15|A wide variety of powers gained from careful study.| | |[[Wizard]]|Spellcasting (Smarts)|Magic|6|15|A wide variety of powers gained from careful study.| |