Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
savage:arcane_backgrounds:sorcerous_origins [2024/04/10 21:53] – created lwelyk | savage:arcane_backgrounds:sorcerous_origins [2024/04/13 15:12] (current) – lwelyk | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Sorcerous Origins ====== | ====== Sorcerous Origins ====== | ||
- | Below are the origins available to [[sorcerers]]. | + | Below are example |
===== Aberration ===== | ===== Aberration ===== | ||
This sorcerer gains their power from a bizarre and alien creature from beyond the stars, whether due to their own contact with such a creature or an ancestor' | This sorcerer gains their power from a bizarre and alien creature from beyond the stars, whether due to their own contact with such a creature or an ancestor' | ||
* // | * // | ||
- | * // | + | * // |
- | * // | + | |
* // | * // | ||
+ | |||
==== Advanced | ==== Advanced | ||
* // | * // | ||
* // | * // | ||
+ | |||
+ | ===== Divine Touch ===== | ||
+ | Some sort of divine intervention or celestial ancestor has blessed this hero or his bloodline. | ||
+ | |||
+ | * //**Holy Strikes**//: | ||
+ | * // | ||
+ | |||
+ | ==== Advanced Divine Touch ==== | ||
+ | * // | ||
+ | * //**Mystic Intervention**//: | ||
+ | |||
+ | ===== Draconic ===== | ||
+ | Somewhere in the sorcerer' | ||
+ | * // | ||
+ | * // | ||
+ | |||
+ | ==== Advanced Draconic ==== | ||
+ | * // | ||
+ | |||
+ | ===== Elemental Forces ===== | ||
+ | A powerful elemental force touched this sorcerer or their ancestors. Choose one of the elements listed below, your hero gains resistance to that element and the associated ability: | ||
+ | * **Air** Flight, Pace 6. | ||
+ | * **Earth** Burrowing, Pace 6. | ||
+ | * **Fire** +2 damage to damaging Powers with a fire Trapping. | ||
+ | * **Water** Enemies are automatically [[savage/ | ||
+ | * **Metal** Your powers automatically apply the [[savage/ | ||
+ | * **Wood** You are immune to difficult terrain from natural sources and your pace increases by 2. | ||
+ | |||
+ | ==== Advanced Elemental Forces ==== | ||
+ | * // | ||
+ | * **Air**: For a power point, your body can shift into a misty, gaseous form, allowing you to pass through cracks in doors, bubble through water, etc. Each turn you keep this active costs you an additional power point. | ||
+ | * **Earth**: For a power point, your body can meld with stone, soil and other earthy materials, taking up no space and allowing you to move through it at normal speed.Each turn you keep this active costs you an additional power point. | ||
+ | * **Fire**: You are immune to fire damage. You can ignite your body for 2 power points, causing any who you attack at melee range or vice versa to have to evade or take 2d6 damage from the fire. Each turn you keep this active costs you an additional power point.This can destroy your own equipment. | ||
+ | * **Water**: You can breathe underwater and your Swimming pace is doubled. For a power point, as a limited you can turn your body into a watery form to allowing you to seep through porous material. Each turn you keep this active costs you an additional power point. | ||
+ | * **Metal**: For 2 power points, as a limited action, you can turn your body to metal, granting +2 Armor and +1 Toughness. You also can turn a limb into any standard metal weapon with an Armor Piercing 2 bonus. Each turn you keep this active costs you an additional power point. | ||
+ | * **Wood**: For a power point, you can turn your arms to vines, granting you Reach +2, which applies to your spells' | ||
+ |