====== Arcane Background (Sorcerer) ====== ===== Sorcerer ===== **Requirements**: //Rank//: [[Novice]], //Spirit//: d6 Whether from a magical bloodline, chosen by destiny, or just in the right place at the right time, sorcerers gain their power from within and must learn to harness these powers. Magic to a sorcerer is part of their life, what others may study or borrow comes to them as naturally as breathing. While they may have less flexibility than other magic users, they can become true masters of their craft. * **Arcane Skill**: Spellcasting (Spirit) * **Power Points**: 15 * **Starting Powers**: 2 * **Available Powers**: [[savage/powers/Arcane_Protection|Arcane Protection]], [[savage/powers/Banish|Banish]], [[savage/powers/Barrier|Barrier]], [[savage/powers/Blast|Blast]], [[savage/powers/Blind|Blind]], [[savage/powers/Bolt|Bolt]], [[savage/powers/Boost_Lower_Trait|Boost/Lower Trait]], [[savage/powers/Burst|Burst]], [[savage/powers/Confusion|Confusion]], [[savage/powers/Conjure_Item|Conjure Item]], [[savage/powers/Curse|Curse]], [[savage/powers/Damage_Field|Damage Field]], [[savage/powers/Darksight|Darksight]], [[savage/powers/Deflection|Deflection]], [[savage/powers/Detect_Conceal_Arcana|Detect/Conceal Arcana]], [[savage/powers/Disguise|Disguise]], [[savage/powers/Dispel|Dispel]], [[savage/powers/Drain_Power_Points|Drain Power Points]], [[savage/powers/Elemental_Manipulation|Elemental Manipulation]], [[savage/powers/Empathy|Empathy]], [[savage/powers/Entangle|Entangle]], [[savage/powers/Environmental_Protection|Environmental Protection]], [[savage/powers/Farsight|Farsight]], [[savage/powers/Fear|Fear]], [[savage/powers/Fly|Fly]], [[savage/powers/Growth_Shrink|Growth/Shrink]], [[savage/powers/Havoc|Havoc]], [[savage/powers/Illusion|Illusion]], [[savage/powers/Intangibility|Intangibility]], [[savage/powers/Invisibility|Invisibility]], [[savage/powers/Light_Darkness|Light/Darkness]], [[savage/powers/Locate|Locate]], [[savage/powers/Mind_Link|Mind Link]], [[savage/powers/Mind_Reading|Mind Reading]], [[savage/powers/Mind_Wipe|Mind Wipe]], [[savage/powers/Object_Reading|Object Reading]], [[savage/powers/Planar_Binding|Planar Binding]], [[savage/powers/Plane_Shift|Plane Shift]], [[savage/powers/Protection|Protection]], [[savage/powers/Puppet|Puppet]], [[savage/powers/Scrying|Scrying]], [[savage/powers/Shape_Change|Shape Change]], [[savage/powers/Sloth_Speed|Sloth/Speed]], [[savage/powers/Slumber|Slumber]], [[savage/powers/Smite|Smite]], [[savage/powers/Sound_Silence|Sound/Silence]], [[savage/powers/Speak_Language|Speak Language]], [[savage/powers/Stun|Stun]], [[savage/powers/Summon_Ally|Summon Ally]], [[savage/powers/Telekinesis|Telekinesis]], [[savage/powers/Teleport|Teleport]], [[savage/powers/Time_Stop|Time Stop]], [[savage/powers/Wall_Walker|Wall Walker]], [[savage/powers/Warrior's_Gift|Warrior's Gift]], [[savage/powers/Wish|Wish]] ==== Armor Interference (Any) ==== Bulky armor interferes with the precise movements and patterns required to cast spells. Sorcerers have the [[savage/hindrances/Armor Interference]] (Major) Hindrance. ==== Sorcerous Origin ==== Sorcerers gain their power from a particular source, ancestor, or event and they gain additional benefits from their chosen [[savage/arcane_backgrounds/Sorcerous Origins]]