====== Isikali ====== ===== Isikali Traits ===== * //**Cold Blooded**// You subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures below 60 degrees Fahrenheit. You also Suffer a -4 penalty to resist cold and take +4 damage from cold. * //**Regeneration**// Make a natural healing roll once per day (rather than every five days) * //**Mobility**// Choose one of the following options: * //**Aquatic**// You cannot drown and can move full pace when swimming. * //**Wall Walker**// Walk on vertical surfaces normally, and inverted surfaces at half Pace. * //**Quickfooted**// Your pace increases by 2 and your running die by 1 die type. * //**Natural Weapon**// Choose one of the following options: * //**Strong Jaw**//. You can bite as a natural weapon that deals damage equal to your Strength plus d6 with Armor Piercing 2. * //**Poisonous Bite**//. You can bite as a natural weapon that deals damage equal to your Strength plus d4. The target must make a Vigor roll or suffer the effects of mild Poison. You may administer a concentrated dose of your venom, forcing the target to suffer a -2 penalty to his Vigor roll, but doing so causes you Fatigue. * //**Poison Spit**//. With a successful Athletics roll as a limited action, you spit poison at a target up to 6" (12 yards away). The target must make a Vigor roll or suffer the effects of Disabling Poison. You may concentrate this poison to give the target a -2 to their Vigor roll at the cost of you taking Fatigue. * //**Scales**// Choose an option: * //**Rockscale**// Gain a +4 bonus to armor. * //**Shifting**// Your scales allow you to effortlessly blend in with her natural surroundings within any terrain type gaining a +2 to Stealth (+4 if motionless). * //**Regenerative**// Permanent injuries may be recovered once all other Wounds are regenerated as you can regrow damaged or lost limbs. You also gain a +1 bonus to Toughness.