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savage:ancestries:dwarf [2024/04/04 00:33] lwelyksavage:ancestries:dwarf [2024/04/04 02:02] (current) lwelyk
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 +~~hero-subtitle Hardy and Skilled Craftspeople From the Underground~~
 ====== Dwarf ====== ====== Dwarf ======
 {{:savage:ancestries:dwarf.png?nolink&250 |}} {{:savage:ancestries:dwarf.png?nolink&250 |}}
 Bold and hardy, dwarves are known as skilled warriors, miners, and stone and metal workers. Dwarves are squat, muscular humanoid creatures standing below 5 feet tall with oily skin and hair that tends to be more solid than human hair. Their skin is tough — though not as tough as an orc’s skin — and all dwarves have beards, regardless of sex. Bold and hardy, dwarves are known as skilled warriors, miners, and stone and metal workers. Dwarves are squat, muscular humanoid creatures standing below 5 feet tall with oily skin and hair that tends to be more solid than human hair. Their skin is tough — though not as tough as an orc’s skin — and all dwarves have beards, regardless of sex.
 +
 +===== Dwarven Features =====
 +  *  //**Darkvision.**// Dwarves are accustomed to life underground and can see in the dark within 10" (20 yards), ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers.
 +  * //**Reduced Pace**// Decrease the character's Pace by 1 and reduce the running die by one die type.
 +  * //**Size -1.**// Dwarves reduce their Size by 1, but due to their physical endurance, do not reduce their Toughness by 1.
 +  * //**Hardy.**// You are extremely Hardy and gain an additional +1 bonus to Toughness. A second [[Shaken]] result does not cause a [[Wound]].
 +  * //**Burrowers.**// Dwarves can burrow into loose earth and move through it at half normal Pace (cannot run). They cannot normally be attacked while in this state by conventional means. If they make a surprise attack while in this state, they will add +2 to his attack and damage rolls that round.
 +
 +==== Deep Dwarf ====
 +Some Dwarves hail from deep in The Underdark and also gain the following features:
 +
 +  * //**Night vision.**// You gain Night Vision, allowing you to ignore all illumination Penalties
 +  * //**[[Light-Sensitive]].**// Subtract -1 from all active Trait rolls in bright light. This refers to being under the effects of a light spell or being outdoors under direct sunlight. Significant shadows such as being in a thick forest or the shade of a large building let you avoid this penalty.
  
 ===== Lore ===== ===== Lore =====
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 Dwarf adventurers are often motivated by bringing greater glory and power to their clan, whether by bringing in treasure, performing great deeds in their clan’s name, or by bringing glory to a diety. Some are on a quest of restoration, trying to reclaim a clan’s lost honor or their own after being exiled. Others are on altruistic quests to help others or on a personal quest to avenge a lost comrade or to retrieve a lost artifact. Dwarf adventurers are often motivated by bringing greater glory and power to their clan, whether by bringing in treasure, performing great deeds in their clan’s name, or by bringing glory to a diety. Some are on a quest of restoration, trying to reclaim a clan’s lost honor or their own after being exiled. Others are on altruistic quests to help others or on a personal quest to avenge a lost comrade or to retrieve a lost artifact.
  
-==== Dwarf Names ====+===== Dwarf Names =====
                                                                                      
 Dwarf names are often based heavily around their clan name. Dwarves often reuse names from their ancestors, but will avoid doing so if a dwarf ascends to godhood, preferring to create offshoots of that name at that point.  For instance, after Baldren Tarrasquerider ascended to his place as god of adventuring, Baldrenne and Baldrynne became common names. Dwarf names are often based heavily around their clan name. Dwarves often reuse names from their ancestors, but will avoid doing so if a dwarf ascends to godhood, preferring to create offshoots of that name at that point.  For instance, after Baldren Tarrasquerider ascended to his place as god of adventuring, Baldrenne and Baldrynne became common names.
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 **Clan Names:** Battlehammer, Ironforge, Bronzepick, Strikeheim, Truehelm, Holdbringer, Truestrike, Firebringer, Diamondbreaker. **Clan Names:** Battlehammer, Ironforge, Bronzepick, Strikeheim, Truehelm, Holdbringer, Truestrike, Firebringer, Diamondbreaker.
- 
-==== Dwarven Features ==== 
-  *  //**Darkvision.**// Dwarves are accustomed to life underground and can see in the dark within 10" (20 yards), ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers. 
-  * //**Reduced Pace**// Decrease the character's Pace by 1 and reduce the running die by one die type. 
-  * //**Size -1.**// Dwarves reduce their Size by 1, but due to their physical endurance, do not reduce their Toughness by 1. 
-  * //**Hardy.**// You are extremely Hardy and gain an additional +1 bonus to Toughness. A second [[Shaken]] result does not cause a [[Wound]]. 
-  * //**Burrowers.**// Dwarves can burrow into loose earth and move through it at half normal Pace (cannot run). They cannot normally be attacked while in this state by conventional means. If they make a surprise attack while in this state, they will add +2 to his attack and damage rolls that round. 
- 
-==== Deep Dwarf ==== 
-Some Dwarves hail from deep in The Underdark and also gain the following features: 
- 
-  * //**Night vision.**// You gain Night Vision, allowing you to ignore all illumination Penalties 
-  * //**[[Light-Sensitive]].**// Subtract -1 from all active Trait rolls in bright light. This refers to being under the effects of a light spell or being outdoors under direct sunlight. Significant shadows such as being in a thick forest or the shade of a large building let you avoid this penalty.