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savage:advancement [2024/04/18 19:12] – created lwelyksavage:advancement [2024/04/22 16:36] (current) – lwelyk
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 +====== Advancement ======
 +Advancement is how your character grows from a Novice to a Legendary hero.
  
 +The pace of Advancements varies by the length of a campaign and what's happening. For shorter campaigns, you may Advance each session or in the middle during a One-Short. Generally you'll get one every 2 or 3 sessions or milestones depending on what the Game Master decides.
 +
 +===== Using an Advance =====
 +A player may choose one of the following when they gain an advance:
 +  * Gain a new [[savage/edges/start|Edge]].
 +  * Increase a [[savage/traits#Skill]] that is equal to or greater than its linked attribute one die type.
 +  * Increase two [[savage/traits#Skills]] that are lower than their linked attribute by one die type each (including new skills the character didn't have before at d4).
 +  * Increase one [[savage/traits#Attribute]] by a die type. This option may only be taken once per [[#Rank]]. Legendary Rank characters may raise an attribute every other Advance, up to their maximum.
 +  * Permanently remove a Minor [[savage/hindrances/start|Hindrance]] or reduce a Major Hindrance to a Minor (if possible). With the GM's permission, and if it makes sense, two Advances may be saved up and spent to remove a Major Hindrance. The player and GM should work out how and when this happens to make narrative sense.
 +
 +===== Rank =====
 +As a character gains Advances, she goes up in "Rank", which is a rough measure of power. Each Rank allows access to more powerful Edges and certain abilities.
 +
 +^Advances^Rank^
 +|0-3|Novice|
 +|4-7|Seasoned|
 +|8-12|Veteran|
 +|13-17|Heroic|
 +|18+|Legendary|
 +
 +===== Allies & Advancement =====
 +Followers and other allies who stay with the party for extended periods can improve their abilities as well.
 +
 +At the end of a game session in which the allies had a significant role (usually by participating in combat, but GM's call). Advance them just as you would the player characters.