====== Action Cards ====== //Savage Worlds// uses a single deck of cards with two Jokers as the method of determining initiative. These are called "Action Cards." Each round, every [[Wild Card]] is given an Action Card (though some [[Edges:start]] change how this works). Any Allies that a player controls acts on their own Action Card. Extras are given Action Cards as a group, such as all zombies in a scene act at once or are grouped with an enemy wildcard such as the goblin commander having his minions act on his card. ===== The Countdown ===== Turn order goes from Ace down to Two. If there are any ties, they are resolved by suit order: - ♠ Spades - ♥ Hearts - ♦ Diamonds - ♣ Clubs (This is reverse alphabetical order). ===== Jokers ===== Anyone drawn a Joker gets to act whenever they want to in the round, even interrupting another's action. They also add +2 to all Trait and damage rolls that round! Whenever a player draws one, all players gain a [[Benny]], when a foe draws one, the GM and his Wild Cards gain a Benny.