====== Lore ====== ==== A ghostly presence ==== You’re dead. That’s why you can’t remember anything of import, such as your name, your background, or, really, any other details from your past. Who you were, how you lived, who mattered to you, and the circumstances of your death all escape you. For now. What you do know is that you have a body made from bits of clothing—maybe a shirt, possibly a hat—but the rest of you is rags, knotted together in the semblance of a humanoid shape. You replace your pieces all the time, snatching up useful material and incorporating it into your form. Your cloth body stands about 3 feet tall and weighs no more than a few pounds. You decide what kind of clothes make up your form. If you have armor components, the armor protects you as if you were made of flesh and blood. During your existence as a tatterdemalion, you will change out your physical components many times. ==== Recalling Your Lost Life ==== It takes no time at all to figure out that you are dead, though the circumstances of your end and why you are still here remain a mystery for now. Memories return, little by little, over time, helping you rebuild the identity you lost. Advancement in your paths represents the progress you make toward restoring your memories, so that by the end of your final quest, you can be sure you will have earned the rest that is to be your reward. Each time your level increases, you learn a bit more about who you were. You can come up with this information on your own, but you might find it rewarding to have your fellow players reveal something each time instead. The Sage might step in to knit the information together so that it fits into the campaign. ==== Unwilling to Move On ==== Ignorance of your past in no way diminishes your eagerness to remain in the mortal world. Something keeps you here—something important that needs doing. This responsibility anchors you when you feel the Underworld’s pull. Your existence defies the natural order, and reality aims to correct an obvious violation of the rules. You feel something tugging at you all the time, though the sensation in no way discomfits or limits you. It just reminds you that you should not be among the living. The sensation worsens as you sustain injury: Black spots appear in the distance, yawning holes that offer glimpses of the shadowy world beyond. You even hear faint moans of those consigned to oblivion. ==== Unnatural Nature ==== As much as you might miss the flavor of a good meal or the relief of a cool drink, you can take in no sustenance, nor do you need it. You can benefit from magical substances, such as potions and the like, by soaking the material constituting your body with the liquid. Sleep never comes over you, but you do find it useful and restorative to have extended periods of downtime. Your senses change too. You have no ability to smell or taste; such things have no meaning for you. You can feel things through the body you assemble and “hear” by feeling the vibrations in your clothing. You see, sort of, but your vision goes beyond what you had when you were alive. Your vision enables you to see people and objects, but also spirits, invisible things, and recognize visual illusions for what they are. ==== A Little Upsetting ==== When people see a pile of clothes wandering around, they act as you might expect them to act, with a little fear, perhaps some loathing too. Luckily, you are small and can squeeze though tight places. When needed, you can stay out of view. You must be mindful of those who hunt spirits, for such people consider you an abomination. ==== First Glimpses ==== The first thing you remember is how to do whatever it was that you did when you were alive. Your profession can offer clues about how you died. If you were an academic, perhaps you dis covered something dangerous during your research. Enemies of your faith could have claimed you if you had a religious calling, while battle might have snuffed out your life if you were in the military. Rather than choose a profession, allow the dice to decide to spark your creativity. ==== Tatterdemalion Names ==== You can not recall your name, so you have one given to you. Common nicknames include Chuckles, Hob, Rags, Haunt, and Tatters.