====== Lore ====== ===== Dual Existence ===== You share your body with an ancient spirit you liberated from a crystal shard. The spirit belonged to a person who lived in fabled Lemuria, an ancient kingdom whose rise to greatness offended the gods. Since you’ve bonded, the spirit’s consciousness lurks in your mind: sometimes a dim presence, other times emergent and able to converse with you. If you allow it, the symbiote can take over your body and speak with your voice. But it prefers not to expose itself in this way and instead shares its thoughts to counsel you when you need help. Although your body anchors the spirit to the mortal world, it can emerge from you for short periods to help in battle and perform certain tasks. When you choose, light pours out of the crystal on your forehead and in the radiance a luminous humanoid form takes shape. ===== Ancient Tragedy ===== From the symbiote, you learned the gods sank the island nation of Lemuria and drowned its people in response to their attempt to become immortal and take divine power for themselves. They anticipated an attack and prepared by migrating the souls of many of their folk into crystal shards, where they could wait until the time to rebuild. The Lemurians had planned for survivors to prepare new bodies to hold the shard‑bound spirits. No one survived, however. A million crystals were washed away, scattered across the world. The crystals protected the spirits, but time has chewed away at their memories until just the personality and will to exist remain, alongside a fading vision of the home they lost. On bonding with a mortal host, the spirit regains something of who they were, bit by bit, reflected in the talents their host develops along the way. The daeva’s identity could fully return one day, in which case the host must decide whether to surrender to the symbiote or break with it. Or perhaps the symbiote must decide whether to surrender to the host or break with it. ===== Rare Crystals ===== A market for Lemurian crystals exists. Each crystal holds magical energy useful for powering large devices such as portal gates, magitech, and certain weapons. Draining the crystals of their energy kills the spirit inside. Though thousands of crystals have been exhausted this way, many more remain, hidden or lost. So few people ever happen on a crystal that those who do never find another unless they hunt for them. As a result, daevas can go their entire lives without ever encountering another like them. Most daevas remain with their former people, though some are forced out of the community if others are unsettled by their nature as aspects of the Lemurian bleed into their personality and memories. ===== Symbiote Objective ===== Your symbiote has a goal. It can relate to something that happened before its soul vanished into the crystal or an overarching pursuit that might influence your decisions. Use the following table to generate a random objective. ^D6 ^Goal Description^ |1|Find shards and help the spirits within find hosts.| |2|Weaken or defeat agents of the gods.| |3|Locate a particular spirit contained in a shard.| |4|Learn all about the world and how it has changed since ancient times.| |5|Discover a way to free itself from your body to inhabit a new one—perhaps a soulless mechanical form or one grown using magic.| |6|Locate Lemurian artifacts scattered across the known world.| ====== Daeva Names ====== You can keep your name, but you also answer to the daeva’s name, which often sound odd to modern ears: Apollonia, Adar, Anai-Sa, Bitaak, Boread, Casiel, Ezepherel, Gilgamar, Kafziel, Llerial, Mykkena, Tintena, and Tthachkakii.